Config
Config = {}
-- framework is automatically detected but you can find all functions on bridge/ folder
Config.Locale = 'en' -- en/fi
Config.Debug = false
Config.lb_phone = false -- if set to true the coords will be sent through lb-phone also as message
Config.ItemNeeded = 'lockpick'
Config.ResetTime = 120 -- time in minutes how long it takes after lockpicking for the spot to reset for it to be robbable again
-- this was mainly made so that your players wouldnt run out of robbable locations between restarts.
Config.Ped = { -- set to nil if you dont want to use ped to start robbery and instead use item / event
location = vector3(-1165.3129, -1566.8365, 4.4517),
heading = 300.0,
model = `s_m_y_xmech_01`,
}
Config.policeCount = 0 -- how many polices needed for warehouses to be robbable
-- Set to nil to disable
Config.Cooldown = 1 -- time in minutes how often player can start robbery!
Config.Anims = {
lockpicking = {
dict = 'missheistfbisetup1',
anim = 'hassle_intro_loop_f'
}
}
Config.Warehouses = {
['shell_warehouse1'] = {
Exit = vector3(8.890015, 0.178955, -1.939266),
Heading = 88.212181,
Preset1 = {
selectPoints = {1,3},
HackingPoints = {
vector4(-1.104126, -4.109253, -0.719992, 178.998703),
vector4(9.138916, 2.438232, -0.719992, 269.901184),
vector4(-6.194702, -4.111084, -1.019992, 179.999054),
vector4(-2.431030, 4.365723, -1.019992, 358.996796)
},
Props = {
-- loot = true will enable that entity to be searchable
{ prop = 'prop_boxpile_02b', pos = vector4(4.180908, 0.266113, -1.990385, 359.999146), loot = true},
-- version you get from keymaster has more preconfigured props
}
},
Preset2 = {
selectPoints = {1,3},
HackingPoints = {
vector4(2.560852, -4.106220, -0.819992, 179.998917),
--vector4(-9.168030, 1.130875, -0.819992, 88.997879),
vector4(7.876038, 4.349163, -0.819992, 359.996185),
vector4(2.024048, 4.351879, -0.819992, 359.996185)
},
Props = {
{ prop = 'prop_box_wood05a', pos = vector4(-7.392578, 3.810059, -1.949234, 0.000000), loot = true},
-- version you get from keymaster has more preconfigured props
}
},
Preset3 = {
selectPoints = {1,3},
HackingPoints = {
vector4(-9.158203, 2.757080, -1.019992, 88.999634),
vector4(-8.875000, -4.100586, -1.219992, 178.998962),
vector4(9.138550, -2.291260, -1.019992, 268.998169),
vector4(-2.218140, 4.358398, -1.019992, 359.997406),
vector4(7.696167, 4.346680, -1.019992, 359.997406)
},
Props = {
{ prop = 'prop_box_wood05a', pos = vector4(-7.392578, 3.810059, -1.949188, 0.000000), loot = true},
-- version you get from keymaster has more preconfigured props
}
},
},
}
-- all points where it will generate robbery location
Config.Robbable = {
['shell_warehouse1'] = {
vector4(-1212.5386, -1314.6235, 4.6922, 20.3800),
-- version you get from keymaster has more preconfigured points
},
}
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